This post will likely be a bit lengthy, hopefully not too much though!
For studio, I’ve had Steve go over my spider model, and he’s helped me retopologise Raisins, taught me about re-triangulating the model for when it’s put into UE, and given me some handy tips on rigging him properly.
E.g. I had no idea that I could turn Raisin’s actual wings into bones for the rig, so YAY knowledge!
Last week we worked on the Horse Walk cycle, which was really interesting to attempt. I feel like my final walk was okay, but I absolutely could not figure out how to adjust the timing so that the back an front legs don’t touch down at the same time. Every time I moved the frames things would go wrong, or I’d think I’d figured it out and would realise that no, I’d just swapped the timing of everything around. yaaaaaaaaaay. Stupid horse.
I’ve been making lights for the Games (Birdlife) project, and am in turn gettign great inspiration/ideas for how to model my broken lights throughout the level in the final creature project.
I’d started modelling all the lighting assets (torches, etc.) And I realised that ‘HEY, INSTEAD OF MAKING ALL THIS CRUD, WHEN I’M NOT FOCUSING ON IT FOR MY SPECIALISATION, WHY NOT JUST GRAB ASSETS OTHER PEOPLE HAVE DONE. THEY WILL LIKELY BE A LOT BETTER, AND I WON’T HAVE TO WASTE UNNECESSARY TIME BUILDING ALL THESE ASSETS.’
(It took me 2 hours to model, sculpt and texture a rock, that in the end looked pretty standard., and have since deleted.)
I’m still watching Digital Tutor videos on holograms and such, so I’ll hopefully be able to get assets from other sources tonight after work, build my level fully, and get to using Cascade ASAP.
Also, I’m researching games in history, particularly looking at their art style and their methods for lighting and particles, so HOPEFULLY I can gather all of my research together, compile it nicely, and get a blog post done tomorrow during class.
GET THINGS DONE DAKOTA.
I’ve started modelling assets for the game ‘Birdlife’ and have come to notice just how many there are. My team’s designer hasn’t actually been very specific on the actual art style he’s after (He said a confusing mix of the games Shelter, Angry Birds and Life is Strange – wtf.)
So the programmers and I have pretty much just decided on the style, just so I can get to modelling everything ASAP.
These are some of the assets, happy with it all so far 🙂
Update: Our group now has Brandon as well, so yay I won’t be SUPER stressed to get everything done! Phew! We’ve been told we essentially have 2 weeks to make this game, and 2 weeks for polish. MUST GET EVERYTHING DONE.
Our group is planning on making a basic game about transhumanism, so I need to model a main character, and mech upgrades for him – I haven’t started this yet (I was going to during this class, but the game art discussion took up most of that time, dang it) SO – I’ll hopefully do some of that later tonight (All-nighter anyone? XD)
CRUNCH TIME IS ON.