Skinning & Test Animation

So for yesterday’s play test, I made a quick animation for Raisins, which I then eralised wouldn’t export to Unreal properly soooo I’ll figure that out soon.

https://vimeo.com/125751980

I just wanted to get my blogging back up to speed is all XD

Yay Spidey! (I’ve since tweaked the animation a little more, he now lands back to the original position… but for now that will do XD)

Advertisements

This class will kill me.

Guys, Unreal won’t work, I can’t get the Level 2 layout done at all – so if anyone else in my group or otherwise could please do it, that would be fantastic. I honestly can’t access anything in Unreal without it crashing completely. Everything is wrong.

At this rate there will actually be no level 2 to play test.

Spidey Colour Ideas & Other Stuff

Just wanted to show everyone what my main idea for Raisins’ colour scheme would be πŸ˜€ Lots of bland colours, mixed with the occasional bright warning colours, just to show you he means business πŸ˜›

Spidey Colours

Also! I’ve been working on my hologram symbols using a DT series, SO, hopefully by tomorrow night I’ll have a decent holographic interface up and running :DD (Note: it won’t be red, it’s just easier to see than cyan)

Hologram symbols

IΒ also spent all day downloading and adding more assets to my unreal particle/lighting level, so once that’s all put together I’ll post more πŸ™‚

Happy blogging!

More things!

Bridge

Bridge! Which I then turned into a bridge made of 3 sided polys, moved around a few vertices, to get…

THIS:

The ‘I’d already unwrapped it with my super-awesome rainbow checker pattern material applied before I rememberd to take a photo’ BRIDGE.

Bridge2

And have some 5 minute clouds I chucked together too:

Clouds_2 Clouds

MORE TO COME.

Low Poly Modelling

So with the game, Bird Life, everything is meant to look low-poly, and have that simple, papercraft look to it.

I found I was having a lot of trouble trying to achieve that look for a lot of my work, so I went back, looked up a really helpful tutorial from here:Β http://cgi.tutsplus.com/tutorials/secrets-to-creating-low-poly-illustrations-in-blender–cg-31770 and went for it πŸ™‚

It’s a tutorial for Blender, but I figured I could still take lessons from it and use them for 3DS πŸ™‚
Mountain

I learnt how to use the soft selection tool in 3DS, and it really helped make things a lot more smooth and simplistic πŸ˜€

It really helped me understand the need for the right lighting colour/attenuation/positioning.

In the end, I ended up with this scene, and I’m really happy with it!
Yay for learning new things/updating your brain XD

Mountain2

Woop!

Trello Fun :)

So, everyone knows I love lists, and I’ve been playing around with Trello a lot.

I’ve been gifted a few months of free Trello Gold because I had a few of our class members join through my email requests XD So thank you guys πŸ˜€

Anyway!
Just wanted to show you all a way to make your boards/lists/cards more organised, with the checklist option πŸ™‚
It makes your added cards look like this:

trello_01

And the way to do this is:

1. Add a card, example being: Spidey
trello_02

2. Click on the name ‘Spidey’, a window will pop up that looks like what I showed you

trello_03

3. On the right of that window, there will be an option that says ‘Checklist’, click that, then name it whatever you want
trello_04

4. Type in what needs to be done for that task, click ‘Add’

trello_05

All done! Once you’ve completed a task within that checklist, just tick the box next to the task name, and it should look something like this:

trello_06

So yay! Organisation that makes Dakota even happier!!! :DDDDD

Hope you’re all having a fab weekend! I’ll be updating everything I’ve done tomorrow πŸ™‚

Updated Spidey Rig :)

Guess who finally finished adding all the bones to her spidey rig? Me! Sorry Kate, should have tweaked and uploaded this to the drive way sooner than now 😦 So sorry about that!

But! For a brief time, Raisins had a lovely colour co-ordinated colour scheme for individual parts of his body, and he was beautiful. But as I went to animate him, the whole rig turned back to red, so ooooh well. πŸ™‚

Anyway, he moves fairly well from what I’ve played around with, and hopefully I don’t run into any problems. If Β I do, you’ll all of course be the first to know :DD Hahaha

Rig_01 Rig_02 Rig_03

Woohoo! πŸ™‚