So with the game, Bird Life, everything is meant to look low-poly, and have that simple, papercraft look to it.
I found I was having a lot of trouble trying to achieve that look for a lot of my work, so I went back, looked up a really helpful tutorial from here: http://cgi.tutsplus.com/tutorials/secrets-to-creating-low-poly-illustrations-in-blender–cg-31770 and went for it 🙂
I learnt how to use the soft selection tool in 3DS, and it really helped make things a lot more smooth and simplistic 😀
It really helped me understand the need for the right lighting colour/attenuation/positioning.
In the end, I ended up with this scene, and I’m really happy with it!
Yay for learning new things/updating your brain XD